Static weapons can be resupplied by the Rifleman role carrying the Ammo Box. Static weapons, all constructable by the Engineer role and can be sabotaged by the enemy. If you die after starting the fuse but before you throw the grenade, it is still live and will explode. Grenades – Deadly if you’re close, when thrown grenades explode dealing damage in a wide radius when the fuse runs out. Handguns – Small but manoeuvrable, handguns are great for clearing out confined spaces, however their damage can be lacklustre and enemies might require follow up shots. These explode on impact and damage in a smaller radius than ordinary grenades. Rifle Grenades – Some rifles are able to be fitted with a grenade that can be launched further then can be thrown. Some rifles are equipped with a bayonet, which allow easy melee at close range without needing to switch to a melee weapon. Hard hitting and useful at range, they have the ability to one hit kill at almost any distance with a body or head shot. Rifles – Rifles are the mainstay of weapons in Isonzo. Cap of 4 Marksman per team, limit of scoped rifles.
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