It’s the Candy Crush school of power-ups counteracting randomised levels and limited lives. That dials down the try-learn-repeat dynamic of older Angry Birds games in favour of … well, it feels like it’s in favour of nudging you to buy spells. More annoying was the random element of the levels, where structures can change shape and material every time you play: an easily-destroyable wooden Eiffel Tower one time, then a tougher, squatter stone-heavy structure the next. Frustrating for a reviewer, but perhaps less so in real-world play patterns, when all five lives would replenish in two and a half hours. And a certain number of times a day, you can watch a video ad – invariably for another freemium game – to earn an extra bird in a specific level, or earn an extra life to play again.Īs a guide to how this plays out in practice, in my first play through the game, I’d used up all my lives and daily video ads by level 22, reaching the wait-or-pay moment. Gems can also be spent to continue a level if you fail it. Gems are also dished out for free once a day, with extra earned through playing, and for daily “quests” like popping 30 pigs. Spells are a consumable resource: you get a few of each as it is introduced, but once they’re used up, you’ll need to buy more using Angry Birds 2’s gems virtual currency, sold for between £0.79 for 80 and £39.99 for 5,700 in an in-game store. You start with five but lose one every time you fail to complete a level, gaining one back every 30 minutes. For starters, there’s a system of lives, represented by hearts. Wrapped around all this are the freemium aspects. Meanwhile, the game’s power-ups system takes the form of “spells”: an airstrike of rubber ducks a blizzard turning towers into (easily-breakable) ice a hot chilli that makes one of the pigs explode, and so on.Īll of this is showcased with panache: Angry Birds 2 looks great, from the level backdrops through to the little touches: pigs quivering as you prepare to launch a new bird, and then zooming out of the screen towards you as nearby objects explode.Īs far as longevity goes, 140 levels is plenty to grapple with before the next update, and once you complete level 25 you unlock an “Arena” section that will offer daily challenges and tournaments, competing against friends to level up your birds. The birds you have available to fling are now represented by virtual “cards” which can be shuffled at will, enabling you to choose the order in which you use them. There are boss battles in the form of larger, harder-to-destroy Foreman Pig, Chef Pig and King Pig enemies. Levels can now have multiple stages: once you destroy one set of pigs, you move on to the next part of the level.
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